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Text File  |  1998-04-28  |  318 b   |  17 lines

  1. on exitFrame
  2.   global time
  3.   cursor(200)
  4.   set the locH of sprite 12 to the mouseH
  5.   set the locV of sprite 12 to the mouseV
  6.   updateStage()
  7.   if the mouseDown then
  8.     puppetSound(2, "shot")
  9.     puppetSound(1, "cheater")
  10.     go("begin")
  11.   else
  12.     if the timer < time then
  13.       go(the frame)
  14.     end if
  15.   end if
  16. end
  17.