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- on exitFrame
- global time
- cursor(200)
- set the locH of sprite 12 to the mouseH
- set the locV of sprite 12 to the mouseV
- updateStage()
- if the mouseDown then
- puppetSound(2, "shot")
- puppetSound(1, "cheater")
- go("begin")
- else
- if the timer < time then
- go(the frame)
- end if
- end if
- end
-